![]() Does OpenGL not have a standard for asking for available VRAM? Although you'd think a better engine would just use what it needed but then scale back if it couldn't get what it needed. On the flip side, that is really depressing to see such a huge bug in I assume all Unreal Engine 3 games have improper VRAM detection which causes all these issues. Secondly, as I said, in the intro screen where it orbits the camera around your char, I went from a low of 59 FPS to a low of 69 FPS on ultra settings at 4K resolution. I bumped this up to what I set it to for Bioshock Infinite, to 3000, even though my card has 6GB so I could go higher but I doubt it'd make a difference, and (after setting everything back to ultra settings like I had it, because for some reason it does a config reset after you change the ini file) I noticed that no longer did textures "pop in" like I'd see before, instead they were already at maximum resolution. So I found basegame.ini in /home//.local/share/Steam/SteamApps/common/Borderlands 2/steamassets/engine/config You just upped my FPS in BL2 by ~15-20% on ultra settings at 4K resolution! Holy christ on a crap cracker, what other games of mine use UE3? D: find ~/.local/share/ -type f -iname *.ini -exec grep -HR -e ^PoolSize= \ Make sure you're okay with all those files having that line changed. GermainZ mentioned there are some user config files in ~/.local/share/ as well that have PoolSize values, and I found several after checking, so I modified these scripts to search all of ~/.local/share, not just in Steam's app folder.įirst, this will simply display all the hits for PoolSize= that occur at the beginning of a line that will be replaced. Whatever you choose, it will probably be much higher and better than the default value it's typically set to now in your games. I have a 980 Ti which has 6GB of RAM on it, so I could possibly go as high as ~6000 or so, but I'd choose something more middle-of-the-road so I chose 3000 for mine. I'd recommend trying it out on one game first before making the changes in all your games. If this doesn't fix it for you, or for more information about it, see this post here.ĮDIT 2: Also if you have Borderlands 2, make the same change to basegame.ini in /home//.local/share/Steam/SteamApps/common/Borderlands 2/steamassets/engine/configĮDIT 3/4: The following command(s) will replace all your PoolSize=# lines in all your Unreal Engine games with the VRAM size you wish to use. I wanted to make a separate thread dedicated to this fix for easy searching for gamers in the future. On top of that, I get higher FPS in Bioshock as well just in general, as well as all stuttering being eliminated. After bumping this value up though, all those issues completely go away. You get this issue pretty severely on some textures in the game itself, too. Before bumping this value up, even just going to "options" in the game would show the picture hanging on the wall in the upper left "popping" in and out to various resolutions several times, even after ~10 seconds or so, like it's confused. This seems to be the result of Bioshock not correctly detecting your available VRAM, and instead defaulting to a crazy low amount. Look for this setting in /home//.local/share/Steam/SteamApps/common/BioShock Infinite/XGame/Config/DefaultEngine.ini See below for a list.įor me, changing PoolSize=400 to something like PoolSize=3000 (depending on the amount of VRAM you have) fixed both stuttering and popping issues. This is for a lot more games than just Bioshock: Infinite.
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